All 40 weapons
Damage is the base value before tier and condition. Tempo is a multiplier on the wait between actions: lower is faster.
How to read the cards
- Damage is the weapon's own damage; strength adds more on top.
- Tempo below 1.00 is faster than average, above 1.00 is slower.
- Bonuses are changes to dodge, block, counter, critical chance, combo and disarm chance. A negative bonus is a penalty.
- Tier and condition modify the numbers: see the weapons guide.
Catalogue
Nothing matches.

Knobbled Club
Damage 11 · Tempo 1.15 · +3% critical

Bone Shiv
Damage 6 · Tempo 0.75 · +15% combo, +4% critical

Rock Bola
Damage 24 · Tempo 1.00 · +10% accuracy

Leaf Blade
Damage 9 · Tempo 0.95 · +6% combo, +4% critical

Crescent Axe
Damage 12 · Tempo 1.10 · +6% critical

Hide Round Shield
Damage 4 · Tempo 1.00 · +30% block, +6% counter

Fisher's Trident
Damage 10 · Tempo 1.10 · +10% accuracy, +10% counter

Studded Wraps
Damage 6 · Tempo 0.75 · +18% combo

Legion Board
Damage 5 · Tempo 1.10 · +35% block

Parish Flail
Damage 10 · Tempo 1.05 · +6% accuracy, +15% disarm

Pilgrim Longsword
Damage 13 · Tempo 1.10 · +6% counter, +5% critical

Watch Poleaxe
Damage 18 · Tempo 1.45 · -8% evasion, +8% critical

Rain-Curve Blade
Damage 10 · Tempo 0.90 · +8% combo, +8% critical

Reaper Chain
Damage 8 · Tempo 0.95 · +25% disarm

Ferry Pole
Damage 8 · Tempo 0.90 · +12% combo, +8% block, +8% counter

Petal Stars
Damage 18 · Tempo 1.00 · +20% accuracy, +10% critical

Duelist's Needle
Damage 9 · Tempo 0.85 · +15% accuracy, +12% counter, +6% critical

Fist Buckler
Damage 5 · Tempo 0.85 · +6% combo, +18% block, +10% counter

Bell-Mouth Blunderbuss
Damage 12 · Tempo 1.20 · +15% critical

Boiler Wrench
Damage 11 · Tempo 1.10 · +10% disarm

Stoker's Shovel
Damage 10 · Tempo 1.10 · +10% block

Rivet Knuckles
Damage 7 · Tempo 0.80 · +15% combo, +4% critical

Ship Anchor
Damage 22 · Tempo 1.60 · -12% evasion, +10% critical

Folding Chair
Damage 12 · Tempo 1.15 · +12% critical

Road Cone
Damage 7 · Tempo 0.90 · +8% combo, +6% critical

Garden Gnome
Damage 10 · Tempo 1.05 · +20% critical

Recruit Sword
Damage 9 · Tempo 1.00 · +4% combo, +3% critical

Yard Mallet
Damage 12 · Tempo 1.15 · +4% critical

Mammoth Tusk
Damage 16 · Tempo 1.35 · -6% evasion, +6% critical

Horn Knuckles
Damage 7 · Tempo 0.78 · +16% combo, +4% counter

Galley Oar
Damage 11 · Tempo 1.10 · +6% block, +4% counter

Bell Clapper
Damage 12 · Tempo 1.15 · +6% critical, +10% disarm

Cartwheel Shield
Damage 5 · Tempo 1.05 · +28% block, +4% counter

Oiled Parasol
Damage 7 · Tempo 0.90 · +4% evasion, +10% block, +4% counter

Guard Dirk
Damage 7 · Tempo 0.80 · +6% combo, +8% block, +10% counter

Butcher's Cleaver
Damage 11 · Tempo 1.00 · +7% critical

Lamplighter's Pole
Damage 8 · Tempo 0.95 · +6% combo, +12% accuracy, +6% counter

Lucky Horseshoe
Damage 20 · Tempo 1.00 · +14% accuracy, +5% critical

Charioteer Whip
Damage 7 · Tempo 0.90 · +10% accuracy, +20% disarm

Tavern Accordion
Damage 11 · Tempo 1.10 · +9% critical