The RookieEspañol

All 40 weapons

Damage is the base value before tier and condition. Tempo is a multiplier on the wait between actions: lower is faster.

How to read the cards

  • Damage is the weapon's own damage; strength adds more on top.
  • Tempo below 1.00 is faster than average, above 1.00 is slower.
  • Bonuses are changes to dodge, block, counter, critical chance, combo and disarm chance. A negative bonus is a penalty.
  • Tier and condition modify the numbers: see the weapons guide.

Catalogue

  • Knobbled Club

    Knobbled Club

    CommonBluntPrehistoric

    Damage 11 · Tempo 1.15 · +3% critical

  • Bone Shiv

    Bone Shiv

    CommonBladePrehistoric

    Damage 6 · Tempo 0.75 · +15% combo, +4% critical

  • Rock Bola

    Rock Bola

    CommonThrownPrehistoric

    Damage 24 · Tempo 1.00 · +10% accuracy

  • Leaf Blade

    Leaf Blade

    CommonBladeAncient

    Damage 9 · Tempo 0.95 · +6% combo, +4% critical

  • Crescent Axe

    Crescent Axe

    RareBladeAncient

    Damage 12 · Tempo 1.10 · +6% critical

  • Hide Round Shield

    Hide Round Shield

    CommonShieldAncient

    Damage 4 · Tempo 1.00 · +30% block, +6% counter

  • Fisher's Trident

    Fisher's Trident

    RarePolearmClassical

    Damage 10 · Tempo 1.10 · +10% accuracy, +10% counter

  • Studded Wraps

    Studded Wraps

    CommonFistClassical

    Damage 6 · Tempo 0.75 · +18% combo

  • Legion Board

    Legion Board

    RareShieldClassical

    Damage 5 · Tempo 1.10 · +35% block

  • Parish Flail

    Parish Flail

    RareFlexibleMedieval

    Damage 10 · Tempo 1.05 · +6% accuracy, +15% disarm

  • Pilgrim Longsword

    Pilgrim Longsword

    EpicBladeMedieval

    Damage 13 · Tempo 1.10 · +6% counter, +5% critical

  • Watch Poleaxe

    Watch Poleaxe

    LegendaryHeavyMedieval

    Damage 18 · Tempo 1.45 · -8% evasion, +8% critical

  • Rain-Curve Blade

    Rain-Curve Blade

    EpicBladeFeudal

    Damage 10 · Tempo 0.90 · +8% combo, +8% critical

  • Reaper Chain

    Reaper Chain

    RareFlexibleFeudal

    Damage 8 · Tempo 0.95 · +25% disarm

  • Ferry Pole

    Ferry Pole

    CommonPolearmFeudal

    Damage 8 · Tempo 0.90 · +12% combo, +8% block, +8% counter

  • Petal Stars

    Petal Stars

    RareThrownFeudal

    Damage 18 · Tempo 1.00 · +20% accuracy, +10% critical

  • Duelist's Needle

    Duelist's Needle

    EpicBladeRenaissance

    Damage 9 · Tempo 0.85 · +15% accuracy, +12% counter, +6% critical

  • Fist Buckler

    Fist Buckler

    RareShieldRenaissance

    Damage 5 · Tempo 0.85 · +6% combo, +18% block, +10% counter

  • Bell-Mouth Blunderbuss

    Bell-Mouth Blunderbuss

    LegendaryBluntRenaissance

    Damage 12 · Tempo 1.20 · +15% critical

  • Boiler Wrench

    Boiler Wrench

    CommonBluntIndustrial

    Damage 11 · Tempo 1.10 · +10% disarm

  • Stoker's Shovel

    Stoker's Shovel

    CommonImprovisedIndustrial

    Damage 10 · Tempo 1.10 · +10% block

  • Rivet Knuckles

    Rivet Knuckles

    RareFistIndustrial

    Damage 7 · Tempo 0.80 · +15% combo, +4% critical

  • Ship Anchor

    Ship Anchor

    LegendaryHeavyIndustrial

    Damage 22 · Tempo 1.60 · -12% evasion, +10% critical

  • Folding Chair

    Folding Chair

    RareImprovisedImprovised

    Damage 12 · Tempo 1.15 · +12% critical

  • Road Cone

    Road Cone

    CommonImprovisedImprovised

    Damage 7 · Tempo 0.90 · +8% combo, +6% critical

  • Garden Gnome

    Garden Gnome

    EpicImprovisedImprovised

    Damage 10 · Tempo 1.05 · +20% critical

  • Recruit Sword

    Recruit Sword

    CommonBladeAcademy

    Damage 9 · Tempo 1.00 · +4% combo, +3% critical

  • Yard Mallet

    Yard Mallet

    CommonBluntAcademy

    Damage 12 · Tempo 1.15 · +4% critical

  • Mammoth Tusk

    Mammoth Tusk

    EpicHeavyPrehistoric

    Damage 16 · Tempo 1.35 · -6% evasion, +6% critical

  • Horn Knuckles

    Horn Knuckles

    CommonFistAncient

    Damage 7 · Tempo 0.78 · +16% combo, +4% counter

  • Galley Oar

    Galley Oar

    CommonBluntClassical

    Damage 11 · Tempo 1.10 · +6% block, +4% counter

  • Bell Clapper

    Bell Clapper

    EpicFlexibleMedieval

    Damage 12 · Tempo 1.15 · +6% critical, +10% disarm

  • Cartwheel Shield

    Cartwheel Shield

    RareShieldMedieval

    Damage 5 · Tempo 1.05 · +28% block, +4% counter

  • Oiled Parasol

    Oiled Parasol

    CommonImprovisedFeudal

    Damage 7 · Tempo 0.90 · +4% evasion, +10% block, +4% counter

  • Guard Dirk

    Guard Dirk

    CommonBladeRenaissance

    Damage 7 · Tempo 0.80 · +6% combo, +8% block, +10% counter

  • Butcher's Cleaver

    Butcher's Cleaver

    CommonBladeIndustrial

    Damage 11 · Tempo 1.00 · +7% critical

  • Lamplighter's Pole

    Lamplighter's Pole

    CommonPolearmIndustrial

    Damage 8 · Tempo 0.95 · +6% combo, +12% accuracy, +6% counter

  • Lucky Horseshoe

    Lucky Horseshoe

    CommonThrownIndustrial

    Damage 20 · Tempo 1.00 · +14% accuracy, +5% critical

  • Charioteer Whip

    Charioteer Whip

    CommonFlexibleClassical

    Damage 7 · Tempo 0.90 · +10% accuracy, +20% disarm

  • Tavern Accordion

    Tavern Accordion

    RareImprovisedImprovised

    Damage 11 · Tempo 1.10 · +9% critical